Check out Hack Slash and Backstab's website for more details ->

Hack Slash and Backstab was originally a 15 week project run by Magic Spell Studios LLC at RIT. I was the lead UI/UX developer. Besides developing the UI, I had to lead two other developers/UX designers by setting up meetings, managing tasks, and communicating with management effectively. Once the 15 weeks were up, I continued working on the game up until I graduated in May 2016. Hack Slash and Backstab is a 1-4 player couch coop dungeon crawler. It released on August 31st, 2016 on the Xbox One, Steam, and Humble Store. The game was the first game to be ever published by an university on the Xbox One. It was published by Magic Spell Studios LLC nearly a year after pre-production started. Besides working on the game, I also worked on testing, promotion, and marketing for the game. I traveled with Magic Spell Studios to Albany to show the game off at the governors State of the State in Spring 2016. We also traveled to GDC 2016 where we would compete in the Intel University Games Showcase and win third for Visual Quality. The trailer above was made by myself using shots from in the game. I found this aspect of game publication to be very fun as for some shots I really had to get smart with it by writing special scripts to get nice panning shots. Click here to view the trailer with sound on Youtube!

Working on the game was a fantastic experience. I got to see what it was like to work on a game from start to finish, and see all the steps to get the game shipped! Since the game has launched, I have been able to see just how the users actually played the game. As a UI/UX developer this is very important to me. I pay attention to how they interact with the game vs how we thought they would. Needless to say, we didn't get it perfect and there were quite a few lessons learned. Overall it was a very positive experience and really helped me improve a lot of critical skills in leadership, teamwork, UI/UX development, and Unity development.